place Kochi University of Technology, Japan
January 10th, 2020
The Center for Human-Engaged Computing (CHEC) will organize an international workshop on Human-Engaged Computing (IWHEC 2020). The workshop will be held at Kochi University of Technology in Japan on January 10th 2020.
The aim of this workshop is to rethink the relationship between humans and computers under consideration of human future. The workshop strives to achieve a common platform to increase various idea exchanges around the world, resulting evolvement of stronger workforce in order to create a better world to live in. In this workshop, we will invite seven experts to give their points of view of HEC practice.
Abstract: The future of AI product and service design will reshape the relationship of people, community and environment. As an increasingly powerful technology, AI also prompt the design researcher and practitioner to rethink the harmonious coexistence of technology, society and culture. Human-Centred Design and Human-computer symbiosis also become an important field and direction of HCI and design research. Empathy is crucial to a human-centred design process, and helps design thinker to place himself in user's position to gain insight of motivation, behaviors and experiences. Symbiosis explores the optimal and ideal role of human beings in human-machine systems, and construct the sustainable relationship to achieve mutualism. The application of AI in HCI and design field, leads the transformation of design processes and methods. Designers and researchers need to re-examine the ethical and emotional factors of future AI application scenarios with empathy perspective. In the future, AI will be a partner of designer, AI will work with designers to create a preferable future with new methods and tools that complement the brain-machine advantage. Based on Human-engaged Computing methodology, this presentation will explore the social needs and cultural experiences of future smart city and society, using speculative thinking, futuristic concepts and design fiction methods, to discuss how to design the preferable AI product and service for future scenarios, and achieve a harmonious goal of empathy with human, and symbiosis with nature.
Bio: Fu Zhiyong, Ph.D., Associate Professor of Information Art Design Department, Academy of Arts and Design, Tsinghua University, Beijing, China. Director of Service Design Institute. He has served as the Secretary-General in Information & Interaction Design Committee (IIDC) since 2014, The Vice President of The International Chinese Association of Human-computer Interaction(ICACHI), Academic Director of Tsinghua AI Innovation and Entrepreneurship minor, Director of Art and Technology Innovation Base of Tsinghua University. During January to April 1998, he was a visiting professor of Kansei Evaluation special research project at Tsukuba University, Japan. And he is a recipient of the National Award for New Century Excellent Talents (2006). During August 2008 to August 2009, He was a visiting scholar in school of design at Carnegie Mellon University, USA. He teaches courses in interaction design, service design, and design thinking. His research focuses on smart products and design tools, human cities and service design, and undertakes a number of national projects and overseas cooperation projects. He has served as Associate Chair of the ACM CHI 2014 and 2017, 2018, 2020 Design Subcommittee, and board member of the HCI International 2012-2019 Cross-Culture Design Sub-committee.
Abstract: Among the most
exciting developments in HCI research today is the rise of designerly approaches
to research: research through design, practice-based research, constructive
design, etc. In a 1994 article seeking to establish such an agenda, Christopher
Frayling used the provocative phrase, “knowledge embodied in artifacts,” to
capture this research’s defining feature. As the HCI community has discovered,
however, understanding, accessing, and legitimating “knowledge embodied in
artifacts” has been challenging. It is not always clear how highly
particularized objects are supposed to generalize, how they contribute to theory
development, or how they might be applied by others.
I argue that practitioners of these approaches have often shoehorned their work
into social scientific frameworks of rigor, validity, and generalizability.
Instead, design-oriented HCI researchers should pursue a more expansive
understanding of “HCI research” to support “knowledge embodied in artifacts” as
a mode of design research. So, rather than locating intellectual validity and
generalizability in propositions, formal arguments, and theoretical paraphrase,
we should locate them literally as they are embodied in artifacts themselves.
This entails engaging designed artifacts as such, that is, analytically
understanding features such as intertextuality (quoting, references, allusions),
concrete universals (such as design patterns), themes and variations, and
polysemy (semantic density, allegory, satire). All of that in turn presupposes
new modes of presenting design-oriented HCI research, a process already begun
with Pictorials.
Bio: Jeffrey Bardzell is a Professor of Informatics and Director of the HCI/Design program in the School of Informatics, Computing, and Engineering at Indiana University--Bloomington. His research contributes to design theory and investigations of social innovation, with emphases on critical design, design criticism, creativity and innovation, and intimate experiences. A common thread throughout this work is the use of aesthetics—including the history of criticism, critical theory, and analytic aesthetics—to understand how concepts, materials, forms, ideologies, experiential qualities, and creative processes achieve coherence in design objects. He is co-editor of Critical Theory and Interaction Design (MIT Press, 2018) and co-author of Humanistic HCI (Morgan & Claypool, 2015). Bardzell's work is funded by the National Science Foundation and the Intel Science and Technology Center for Social Computing.
Abstract: Menopause signifies
the end of a woman’s reproductive ability. Usually starting in a woman’s late
40s or early 50s, the menopausal transition is a major life phase affecting
roughly half of the population, resulting in physiological, emotional, and
social changes. Menopause is commonly understood as a personal women’s health
issue and examined through the lens of clinical medical research, and design
approaches typically reflect such an orientation. Yet there are dimensions of
menopause that are not best understood via medical paradigms. For example,
menopause is also a political phenomenon, including matters of health equity as
well as taboos and other social experiences of menopause.
Increasingly, I am exploring Human Computer Interaction (HCI) and design for
women’s health from a different perspective, that of feminist utopian theory and
methods. Feminist utopianism seeks glimmers of radically better futures in
partial and fragmentary forms in the present. It is a critical practice that is
hopeful, materially engaged, and future-oriented—a strong fit for design. In
this talk, I develop an approach of feminist utopian design featuring ongoing
work that I’m doing with my collaborators on menopause. This includes results
from our empirical research on women’s menopause discourses, which locates
glimmers of possibility in the embodied experiences of the present. I will also
present our design activities envisioning menopause experiences from a preferred
future. The resulting feminist utopian design—integrating these empirical and
design moves—are intended to advance a deliberative discourse about HCI and
design’s roles—and responsibilities—in contributing to women’s health and
wellness.
Bio: Shaowen Bardzell is Professor of Informatics in the School of Informatics, Computing, and Engineering at Indiana University and the Affiliate Faculty of the Kinsey Institute, Gender Studies, and Comparative Literature. Bardzell holds a Ph.D. in Comparative Literature from Indiana University and pursues a humanistic research agenda within the research and practice of Human Computer Interaction (HCI). Throughout her work she augments contributions of feminism, design, and social science to support technology’s role in social change. Recent research foci have included care ethics and feminist utopian perspectives on IT, research through design, women’s health, posthumanist approaches to sustainable design, and cultural affairs in Asia. Her work is supported by the National Science Foundation, Intel Corporation, and the Mellon Foundation among others. She is the co-editor of Critical Theory and Interaction Design (MIT Press, 2018) and co-author of Humanistic HCI (Morgan & Claypool, 2015). She directs the Center for Critical and Humanistic Computing and co-directs the Cultural Research in Technology (CRIT) Lab at Indiana University.
Abstract: Engagement, the key construct that describes the synergy between human (users) and technology (computing systems), is gaining increasing attention in academia and industry. Human-Engaged Computing (HEC) is an emerging research paradigm that aims to jointly advance the capability and capacity of human and computing technology. In this talk, we discuss the opportunities and challenges in defining and shaping the engagement of artificial intelligence (AI) in the process of empowing human engagement.
Bio: Xiaojuan Ma is an assistant professor of Human-Computer Interaction (HCI) at the Department of Computer Science and Engineering (CSE), Hong Kong University of Science and Technology (HKUST). She received the Ph.D. degree in Computer Science at Princeton University. She was a post-doctoral researcher at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University (CMU), and before that a research fellow in the National University of Singapore (NUS) in the Information Systems department. Before joining HKUST, she was a researcher of Human-Computer Interaction at Noah's Ark Lab, Huawei Tech. Investment Co., Ltd. in Hong Kong. Her background is in Human-Computer Interaction. She is particularly interested in data-driven human-engaged AI and Human-Robot Interaction in the domain of education, health, and design.
Abstract: Conversational Information Retrieval, particularly the design and use of voice search systems has been drawing significant attention during recent years. In this talk, I will address challenges and opportunities in voice search systems with the focus on improving the system capabilities and guiding the search process. I will also talk about a couple of related projects and their research findings and implications for voice search system design. Earlier research indicates that users of information systems employed voice search much less frequently than keyboard search because they disliked the system mistakes and the fact that they were unable to modify the queries. We found that in keyboard search, query reformulation is facilitated by partial query modification, which is not supported by most of the current voice search systems. Users need to speak complete query in voice search even with minor changes. We examined partial query modification during voice search, and then compared a system with partial query modification feature to a baseline system through a Wizard of OZ user experiment. The theoretical framework of Human Engaged Computing can help improve the search process of voice search systems, in particular providing the guidance of the dialogue between users and voice search systems. At the end, I will introduce a new journal called “Journal of Human Engaged Computing” we have been planning to launch.
Bio: Xiaojun (Jenny) Yuan, Ph.D., Associate Professor at College of Emergency Preparedness, Homeland Security and Cybersecurity at University at Albany, State University of New York. Her research interests include human computer interaction with focus on user interface design, user experience and human information behavior. Her research has been sponsored by federal, state and university funded grants, and she has published extensively in various professional journals and conferences. Dr. Yuan has served as committee members and reviewers for professional conferences (e.g. ASIS&T, ACM DIS, ACM SIGIR, ACM SIGCHI, HICSS, OzCHI) and as reviewers for professional journals (e.g. Journal of the Association for Information Science and Technology (JASIST), ACM Transactions on Information Systems, Information Processing & Management, Journal of Documentation). She is co-chairing the ASIS&T SIG USE Awards Committee. She served as the proceedings chair of the Information Interaction in Context (IIiX) conference in 2010, workshops and tutorials Chair of ACM Conference on Human Information Interaction and Retrieval (CHIIR) 2018. She is also active in research communities, including New York Celebration of Women in Computing Conference, Human Computer Interaction International, and Chinese CHI. She teaches courses in human computer interaction, information retrieval, and information systems.
Abstract: Human beings are not passively accepting and processing information from the external environment. Rather, humans actively predict their perceptions and the consequences of their actions in real time. The success or failure of such predictions is known to have a great impact on the predictor's sense of agency and immersion in the environment. In this talk, I envision that in the age of human-engaged computing, computers are no longer simply reacting to user input, but must be synchronized with the user's real-time predictions. However, little HCI research has been conducted on the human-computer synchronization process. This talk introduces the latest theories and models related to the human-computer synchronization process, and then discusses the design of interfaces for human-engaged computing.
Bio:Professor Byungjoo Lee is an assistant professor at KAIST and leads the Interactive Media Lab at the Graduate School of Culture Technology. As a human-computer interaction researcher, he has focused on building user performance models in dynamic and synchronized interactions. His recent temporal pointing models (CHI'16, CHI'18, CHI'19), in particular, explain how a user determines a optimal timing of button input in response to rapidly changing computer states. As a result, the models showed new possibilities in the design and optimization of input techniques and game mechanics. He has served as a paper committee at HCI premier conferences such as CHI, UIST, and MobileHCI.
Abstract: In recent years,
the automated/autonomous driving are getting more and more attention from
industry, and AI (Artificial Intelligence) plays very important role in this
field. With the widespread application of intelligent functionalities in smart
cars, the conflicts between human drivers and automated/autonomous driving besed
on Artificial Intelligence has become increasingly prominent.
Automated/autonomous driving relies on artificial intelligence algorithms that
be constantly updated, but human drivers make behavioral decisions that do not
simply rely on algorithm logic but also on social moral and ethical issues. How
to make artificial intelligence truly think like a human with moral, ethical and
other aspects of thinking? In this talk, we try to match different levels of
Automated/autonomous driving intelligence with human driver’s different degree
of awareness of artificial intelligence under different autonomous driving
level, so that we will have a better performance of Collaborative Driving
Synergized Interaction.
With the roadmap of intelligent and connected vehicles technology, the driver’s
Eye on/off and Hand on/off are always the key judgement of the intelligent
driving levels. How to balance the behaviors of “intelligent driving” and human
drivers are the key issues to ensure that collaborative driving synergistically.
At the end of the paper, we describes an example of HMI design on Collaborative
Driving Synergized Interaction.
Bio: Dr. Wang Jianmin is professor and director of Car Interaction Design Lab, Intelligent Media Research Center, School of Arts and Media, Tongji University, Member of the Instructive Committee on Animation & Digital Media Teaching Higher Education of the Ministry of Education (2013-2017, 2018-2022) and Steering Committee Member of the CCF Human-Computer Interaction Association. He was in charge of more than 20 projects, including 863 projects, National Natural Science Foundation, National Science and Technology Support Program, National Natural Science Foundation, Guangdong Natural Science Foundation, Key Technologies Research Projects between Guangdong and Hong Kong, and other projects with industries. And he was rewarded with of the National Science and Technology Progress Second Prize (2005), Ministry of Education Science and Technology Progress First Prize(2008, 2003, 2001). His research focuses on Interaction Design, Automotive HMI Design and Intelligent Media Research.
Time | Schedule |
---|---|
8:50 - 9:00 | Opening sheech - Xiangshi Ren: Paradigm Shift from Human-Computer Interaction (HCI) to Human-Engaged Computing (HEC) |
Morning Session, Chair: Chen Wang | |
9:00 - 9:50 | Jeffrey Bardzell: “Knowledge Embodied in Artifacts”: A Problem in Design Epistemology |
9:50 - 10:40 | Zhiyong Fu: Empathy and Symbiosis: Design preferable future AI product and service |
10:40 - 11:00 | Coffee Break |
11:00 - 11:50 | Jianmin Wang: Make Automated Drive Acting like a Man based on the Collaborative Driving Synergized Interaction |
11:50 - 12:40 | Xiaojuan Ma: Manifesting AI Engagement in Human-Engaged Computing |
12:50 - 14:10 | Lunch and Poster Session at KUT Cafeteria 1st floor |
Afternoon Session, Chair: Prof. Zhiyong Fu | |
14:10 - 15:00 | Xiaojun Yuan: Voice Search and Human-Engaged Computing |
15:00 - 15:20 | Coffee Break |
15:20 - 16:10 | Shaowen Bardzell: Women’s Health in HCI: A Feminist Utopian Design Approach to Menopause Wellness |
16:10 - 17:00 | Byungjoo Lee: Understanding Human-Computer Synchronization: From a Human-Engaged Computing Perspective |
17:00 - 18:00 | Panel Discussion, Moderator: Xiaojun Yuan |
19:00 - | Dinner, Chair: Sayan Sarcar |
The international workshop on Human-Engaged Computing (IWHEC 2020) will be held at the Center for Human-Engaged Computing (CHEC) at Kochi University of Technology in Japan on January 10th, 2020.
Information and Communication Technologies (ICTs) are now playing significant roles in everyday life. Human-Engaged Computing (HEC) concerns the way humans interact with ICTs and the impact these technologies have on human lives, relationships, human potential and human capabilities. This workshop is intended to become a platform for researchers with interest in ICTs and related areas to exchange ideas, discuss on-going projects, and report research findings.
The short paper track invites submissions from all ICT areas in relation to the concept of Human-Engaged Computing. Submissions will be judged on such criteria as creativity, design, quality of content and presentation, and significance for theory. Some short papers will be selected for recommending to submit a revised version to a professional journal after the workshop.
Authors are required to submit:
1. A short paper, following the SIGCHI Extended Abstracts, maximum 2 pages (without reference), single-spaced.
2. A designed graphic poster representing the short paper, including the main content, graphs, data or conclusion of your research. Your poster should be brought to the venue and placed on designated notice boards. The poster size should be A0 (84.1 x 118.9cm, 33.11 x 46.81 inches), and there is no AC power supply for poster presentations.
Please note that there is no requirement to anonymize poster or short paper submissions. Once accepted, at least one author must register for the workshop.
Important Dates (JST):
November 15 23:59 (extend to Nov 25th 23:59), 2019: Short paper submission deadline
November 20 (extend to Nov 30th), 2019: Decision notification sent out to authors
November 25 23:59 (extend to Dec 5th 23:59), 2019: Early-Bird registration deadline
January 10, 2020: Workshop day
How to submit your short paper:
The short paper and poster (PDF file) should be sent to xyuan@albany.edu, CC to grace.eden@tutanota.com and info@xrenlab.com.
Accepted Poster List
No. | Poster |
---|---|
1 |
Innovation Method of Cultural Heritage Teaching based on the Concept of Human-Engaged Computing (Honorable Mention)
Peng Tan, Yi Ji |
2 |
Effects of the characteristics of virtual agents on mental state and behavior in virtual environment
Naoki Kawashima, Hiroaki Shigemasu |
3 |
Effects of the form of self-avatar on behavior and mental state in VR environment
Yuma Akashi, Hiroaki Shigemasu |
4 |
Computational Style Guides for Graphical User Interface Design
Chen Wang, Xinpeng Li, Seira Ito, Xiangshi Ren |
5 |
Computational Aesthetics for Helping Cross-Cultural GUI Design
Ayumu Ono, Yonezawa Kyoichiro, Chen Wang, Xiangshi Ren |
6 |
Design Research for Sedentary Behavior of the White Collar in Office Situation
Huang Zhengtao, Xin Xin |
7 |
A New Type of Female Safety Product Designed for Night (Honorable Mention)
Yuwei Sun, Xin Xin |
8 |
Designing an Activity Reporting and Plan Sharing System in Research Teams
Fitra Rahmamuliani, Kavous Salehzadeh Niksirat, Xiangshi Ren |
9 |
Prediction of Motor Learning Ability Using Resting-State Brain Activity and Reaching Task (The Best Poster Award)
Aya Yokota, Hiroshi Kadota |
10 |
Improved Single-Image Super-Resolution for Brain MRI image based on FSRCNN
Hongtao Zhang, Shinomiya Yuki, Shinichi Yoshida, Yanchun Liang |
11 |
Investigating Cognitive Strategies when Correcting Errors: From the Eye- Hand Movement Perspective
Yang Li, Kouya Ono, Xiangshi Ren |
12 |
Swap: A Replacement-based Text Revision Technique for Mobile Devices
Yang Li, Naoki Higashi, Xiangshi Ren |
13 |
Investigation on the Framework of Gaze-based Interaction
Jian Zhang, Xinhui Jiang, Xiangshi Ren |
14 |
Understanding Eye-hand Coordination on Mobile Touchscreen Devices
Mikina Nambu, Xinhui Jiang, Xiangshi Ren |
15 |
Understanding the Role of Eye and Hand in the Target Acquisition Task
Hijiri Kaneko, Xinhui Jiang, Xiangshi Ren |
16 |
Eye-hand Coordination during Trajectory-based Task on Mobile Devices
Saki Hiramatsu, Xinhui Jiang, Xiangshi Ren |
17 |
Motion VR Game System Developed To Enhance Cognition of Elderly
Xiaoxuan Li, Kavous Salehzadeh Niksirat, Jiayuan Geng, Dongdong Weng, Zhihang Guo, Xiangshi Ren |
18 |
Comparing Chinese and English Input Performance
Hongyun Lyu, Xiangshi Ren |
19 |
Design of Depression Suicide Tendency Monitoring Based on Strain Theory
Chunyuan Lan, Xi Chen, Xiangshi Ren |
20 |
Evaluating Webpage Aesthetics Using Deep Learning
Yusuke Tokito, Akinori Kondo, Chen Wang |
21 |
Investigation to Input Modalities Based on Spatial Region Array
Yanyin Zhou, Jibin Yin |
22 |
Enhancing Text Input Efficiency in VR Applications (Honorable Mention)
Yang Li, Kibum Kim, Yilin Zheng, Takaaki Kubo, Xiangshi Ren |
Type | Early-Bird (Ends Nov 25, 2019) | Regular |
---|---|---|
Standard | $300 | $600 |
Student | $200 | $400 |
Accommodation recommendation:
SOUTHERN CITY HOTEL(サザンシティホテル)
(The bus will arrive here for picking up and sending participants to the location of IWHEC 2020 - Kochi University of Technology. )
If you need assistance for visa application documents or booking accommodation please contact:
Ms. Kyoko Hatakenaka: hatakenaka.kyoko@kochi-tech.ac.jp
Ms. Chiyo Kawagoe: kawagoe.chiyo@kochi-tech.ac.jp
We provide two kinds of invitation:
1) Poster presentation - for participants who submited a short paper and a designed graphic poster
2) Workshop participation - for participants without submission
Please inform which case suits your need when contacting our stuff.
The concept of Human-Engaged Computing has been published in the IEEE Computer Journal, Vol.49, No.8, entitled “Rethinking the Relationship Between Humans and Computers”. This theme was also presented in a panel discussion entitled “Human Computer Integration Versus Powerful Tools” at ACM CHI 2017 (Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI'17), pp.1277-1282, Denver, USA).
get_appSee IEEE Computer Article get_app See CHI'17 Panel get_app See CHI'18 SIG
get_appSee CCF Transactions on Pervasive Computing and Interaction
get_appSee Springer Featured Article
Kochi is connected by air and rail services from major cities in Japan, e.g., Tokyo and Osaka. The flight from Tokyo’s Haneda Airport to Kochi’s Ryoma Airport takes about 1 hour while the flight from Osaka’s Itami Airport takes about 40 minutes.
If you need assistance booking accommodation please contact:
Kyoko Hatakenaka <hatakenakakyoko@gmail.com>.